//NormalProgressBar.qml import QtQuick 2.12 import QtQuick.Controls 2.12 Item { id: r property int percent: 0 implicitWidth: 200 implicitHeight: 16 //枚举, 表示右侧Bar的类型 enum BarType { Text, //右侧放文本 SucceedOrFailed, //右侧放图片表示成功和失败,没有100%就是失败 NoBar //右侧不放东西 } //只读属性,内置一些颜色 readonly property color __backColor: "#f5f5f5" readonly property color __blueColor: "#1890ff" readonly property color __succeedColor: "#52c41a" readonly property color __failedColor: "#f5222d" //背景色,默认值 property color backgroundColor: __backColor //前景色 property color frontColor: { switch (barType) { case TNormalProgress.BarType.SucceedOrFailed: return percent === 100 ? __succeedColor : __failedColor default: return __blueColor } } //文字 property string text: String("%1%").arg(percent) //渐变 0-180 除掉不能用的,165种渐变任你选 property int gradientIndex: -1 //闪烁特效 property bool flicker: false //右侧Bar类型 property var barType: TNormalProgress.BarType.Text Text { id: t enabled: barType === TNormalProgress.BarType.Text visible: enabled text: r.text anchors.verticalCenter: parent.verticalCenter anchors.right: parent.right } Image { id: image source: percent === 100 ? "qrc:/img/ok_circle.png" : "qrc:/img/fail_circle.png" height: parent.height width: height enabled: barType === TNormalProgress.BarType.SucceedOrFailed visible: enabled anchors.right: parent.right } property var __right: { switch (barType) { case TNormalProgress.BarType.Text: return t.left case TNormalProgress.BarType.SucceedOrFailed: return image.left default: return r.right } } Rectangle { //背景 id: back anchors.left: parent.left anchors.right: __right anchors.rightMargin: 4 height: parent.height radius: height / 2 color: backgroundColor Rectangle { //前景 id: front width: percent / 100 * parent.width height: parent.height radius: parent.radius color: frontColor gradient: gradientIndex === -1 ? null : gradientIndex Rectangle { //前景上的闪光特效 id: flick height: parent.height width: 0 radius: parent.radius color: Qt.lighter(parent.color, 1.2) enabled: flicker visible: enabled NumberAnimation on width { running: visible from: 0 to: front.width duration: 1000 loops: Animation.Infinite; } } } } }