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- /****************************************************************************
- **
- ** Copyright (C) 2016 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Quick Controls module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.2
- import QtQuick.Window 2.2
- import QtQuick.Controls.Private 1.0
- TextInput {
- id: input
- property Item control
- property alias cursorHandle: cursorHandle.delegate
- property alias selectionHandle: selectionHandle.delegate
- property bool blockRecursion: false
- property bool hasSelection: selectionStart !== selectionEnd
- readonly property int selectionPosition: selectionStart !== cursorPosition ? selectionStart : selectionEnd
- readonly property alias containsMouse: mouseArea.containsMouse
- property alias editMenu: editMenu
- cursorDelegate: __style && __style.__cursorDelegate ? __style.__cursorDelegate : null
- selectByMouse: control.selectByMouse && (!Settings.isMobile || !cursorHandle.delegate || !selectionHandle.delegate)
- // force re-evaluation when selection moves:
- // - cursorRectangle changes => content scrolled
- // - contentWidth changes => text layout changed
- property rect selectionRectangle: cursorRectangle.x && contentWidth ? positionToRectangle(selectionPosition)
- : positionToRectangle(selectionPosition)
- onSelectionStartChanged: syncHandlesWithSelection()
- onCursorPositionChanged: syncHandlesWithSelection()
- function syncHandlesWithSelection()
- {
- if (!blockRecursion && selectionHandle.delegate) {
- blockRecursion = true
- // We cannot use property selectionPosition since it gets updated after onSelectionStartChanged
- cursorHandle.position = cursorPosition
- selectionHandle.position = (selectionStart !== cursorPosition) ? selectionStart : selectionEnd
- blockRecursion = false
- }
- }
- function activate() {
- if (activeFocusOnPress) {
- forceActiveFocus()
- if (!readOnly)
- Qt.inputMethod.show()
- }
- cursorHandle.activate()
- selectionHandle.activate()
- }
- function moveHandles(cursor, selection) {
- blockRecursion = true
- cursorPosition = cursor
- if (selection === -1) {
- selectWord()
- selection = selectionStart
- }
- selectionHandle.position = selection
- cursorHandle.position = cursorPosition
- blockRecursion = false
- }
- MouseArea {
- id: mouseArea
- anchors.fill: parent
- hoverEnabled: Settings.hoverEnabled
- cursorShape: Qt.IBeamCursor
- acceptedButtons: (input.selectByMouse ? Qt.NoButton : Qt.LeftButton) | (control.menu ? Qt.RightButton : Qt.NoButton)
- onClicked: {
- if (editMenu.item)
- return;
- var pos = input.positionAt(mouse.x, mouse.y)
- input.moveHandles(pos, pos)
- input.activate()
- }
- onPressAndHold: {
- if (editMenu.item)
- return;
- var pos = input.positionAt(mouse.x, mouse.y)
- input.moveHandles(pos, control.selectByMouse ? -1 : pos)
- input.activate()
- }
- }
- EditMenu {
- id: editMenu
- input: parent
- mouseArea: mouseArea
- control: parent.control
- cursorHandle: cursorHandle
- selectionHandle: selectionHandle
- anchors.fill: parent
- }
- ScenePosListener {
- id: listener
- item: input
- enabled: input.activeFocus && Qt.platform.os !== "ios" && Settings.isMobile
- }
- TextHandle {
- id: selectionHandle
- editor: input
- z: 1000001 // DefaultWindowDecoration+1
- parent: !input.activeFocus || Qt.platform.os === "ios" ? control : Window.contentItem // float (QTBUG-42538)
- control: input.control
- active: control.selectByMouse && Settings.isMobile
- maximum: cursorHandle.position - 1
- readonly property var mappedOrigin: editor.mapToItem(parent, 0,0)
- // Mention scenePos in the mappedPos binding to force re-evaluation if it changes
- readonly property var mappedPos: listener.scenePos.x !== listener.scenePos.y !== Number.MAX_VALUE ?
- editor.mapToItem(parent, editor.selectionRectangle.x, editor.selectionRectangle.y) : -1
- x: mappedPos.x
- y: mappedPos.y
- visible: pressed || (input.hasSelection && handleX + handleWidth >= -1 && handleX - mappedOrigin.x <= control.width + 1)
- onPositionChanged: {
- if (!input.blockRecursion) {
- input.blockRecursion = true
- input.select(selectionHandle.position, cursorHandle.position)
- if (pressed)
- input.ensureVisible(position)
- input.blockRecursion = false
- }
- }
- }
- TextHandle {
- id: cursorHandle
- editor: input
- z: 1000001 // DefaultWindowDecoration+1
- parent: !input.activeFocus || Qt.platform.os === "ios" ? control : Window.contentItem // float (QTBUG-42538)
- control: input.control
- active: control.selectByMouse && Settings.isMobile
- minimum: input.hasSelection ? selectionHandle.position + 1 : -1
- readonly property var mappedOrigin: editor.mapToItem(parent, 0,0)
- // Mention scenePos in the mappedPos binding to force re-evaluation if it changes
- readonly property var mappedPos: listener.scenePos.x !== listener.scenePos.y !== Number.MAX_VALUE ?
- editor.mapToItem(parent, editor.cursorRectangle.x, editor.cursorRectangle.y) : -1
- x: mappedPos.x
- y: mappedPos.y
- visible: pressed || ((input.cursorVisible || input.hasSelection) && handleX + handleWidth >= -1 && handleX - mappedOrigin.x <= control.width + 1)
- onPositionChanged: {
- if (!input.blockRecursion) {
- input.blockRecursion = true
- if (!input.hasSelection)
- selectionHandle.position = cursorHandle.position
- input.select(selectionHandle.position, cursorHandle.position)
- input.blockRecursion = false
- }
- }
- }
- }
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