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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype Colorize
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-color
- \brief Sets the color in the HSL color space.
- The effect is similar to what happens when a colorized glass is put on top
- of a grayscale image. Colorize uses the hue, saturation, and lightness (HSL)
- color space. You can specify a desired value for each property. You can
- shift all HSL values with the
- \l{QtGraphicalEffects::HueSaturation}{HueSaturation} effect.
- Alternatively, you can use the
- \l{QtGraphicalEffects::ColorOverlay}{ColorOverlay} effect to colorize the
- source item in the RGBA color space.
- \table
- \header
- \li Source
- \li Effect applied
- \row
- \li \image Original_bug.png
- \li \image Colorize_bug.png
- \endtable
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet Colorize-example.qml example
- */
- Item {
- id: rootItem
- /*!
- This property defines the source item that provides the source pixels
- for the effect.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property variant source
- /*!
- This property defines the hue value which is used to colorize the
- source.
- The value ranges from 0.0 to 1.0. By default, the property is set to \c
- 0.0, which produces a slightly red color.
- \table
- \header
- \li Allowed hue values
- \row
- \li \image Colorize_hue_scale.png
- \endtable
- \table
- \header
- \li Output examples with different hue values
- \li
- \li
- \row
- \li \image Colorize_hue1.png
- \li \image Colorize_hue2.png
- \li \image Colorize_hue3.png
- \row
- \li \b { hue: 0.2 }
- \li \b { hue: 0.5 }
- \li \b { hue: 0.8 }
- \row
- \li \l saturation: 1
- \li \l saturation: 1
- \li \l saturation: 1
- \row
- \li \l lightness: 0
- \li \l lightness: 0
- \li \l lightness: 0
- \endtable
- */
- property real hue: 0.0
- /*!
- This property defines the saturation value which is used to colorize the
- source.
- The value ranges from 0.0 (desaturated) to 1.0 (saturated). By default,
- the property is set to \c 1.0 (saturated).
- \table
- \header
- \li Output examples with different saturation values
- \li
- \li
- \row
- \li \image Colorize_saturation1.png
- \li \image Colorize_saturation2.png
- \li \image Colorize_saturation3.png
- \row
- \li \b { saturation: 0 }
- \li \b { saturation: 0.5 }
- \li \b { saturation: 1 }
- \row
- \li \l hue: 0
- \li \l hue: 0
- \li \l hue: 0
- \row
- \li \l lightness: 0
- \li \l lightness: 0
- \li \l lightness: 0
- \endtable
- */
- property real saturation: 1.0
- /*!
- This property defines how much the source lightness value is increased
- or decreased.
- Unlike hue and saturation properties, lightness does not set the used
- value, but it shifts the existing source pixel lightness value.
- The value ranges from -1.0 (decreased) to 1.0 (increased). By default,
- the property is set to \c 0.0 (no change).
- \table
- \header
- \li Output examples with different lightness values
- \li
- \li
- \row
- \li \image Colorize_lightness1.png
- \li \image Colorize_lightness2.png
- \li \image Colorize_lightness3.png
- \row
- \li \b { lightness: -0.75 }
- \li \b { lightness: 0 }
- \li \b { lightness: 0.75 }
- \row
- \li \l hue: 0
- \li \l hue: 0
- \li \l hue: 0
- \row
- \li \l saturation: 1
- \li \l saturation: 1
- \li \l saturation: 1
- \endtable
- */
- property real lightness: 0.0
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property bool cached: false
- SourceProxy {
- id: sourceProxy
- input: rootItem.source
- interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
- }
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: parent
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
- ShaderEffect {
- id: shaderItem
- property variant source: sourceProxy.output
- property real hue: rootItem.hue
- property real saturation: rootItem.saturation
- property real lightness: rootItem.lightness
- anchors.fill: parent
- fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/colorize.frag"
- }
- }
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