123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363 |
- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Copyright (C) 2017 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype DropShadow
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-drop-shadow
- \brief Generates a soft shadow behind the source item.
- The DropShadow effect blurs the alpha channel of the input, colorizes the
- result and places it behind the source object to create a soft shadow. The
- shadow's color can be changed using the \l {DropShadow::color}{color}
- property. The location of the shadow can be changed with the \l
- horizontalOffset and \l verticalOffset properties.
- \table
- \header
- \li Source
- \li Effect applied
- \row
- \li \image Original_butterfly.png
- \li \image DropShadow_butterfly.png
- \endtable
- The soft shadow is created by blurring the image live using a gaussian
- blur. Performing blur live is a costly operation. Fullscreen gaussian blur
- with even a moderate number of samples will only run at 60 fps on highend
- graphics hardware.
- When the source is static, the \l cached property can be set to allocate
- another buffer to avoid performing the blur every time it is drawn.
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet DropShadow-example.qml example
- */
- Item {
- id: root
- DropShadowBase {
- id: dbs
- anchors.fill: parent
- }
- /*!
- This property defines the source item that is going to be used as the
- source for the generated shadow.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property alias source: dbs.source
- /*!
- \qmlproperty int DropShadow::radius
- Radius defines the softness of the shadow. A larger radius causes the
- edges of the shadow to appear more blurry.
- The ideal blur is achieved by selecting \c samples and \c radius such
- that \c {samples = 1 + radius * 2}, such as:
- \table
- \header \li Radius \li Samples
- \row \li 0 \e{(no blur)} \li 1
- \row \li 1 \li 3
- \row \li 2 \li 5
- \row \li 3 \li 7
- \endtable
- By default, the property is set to \c {floor(samples/2)}.
- \table
- \header
- \li Output examples with different radius values
- \li
- \li
- \row
- \li \image DropShadow_radius1.png
- \li \image DropShadow_radius2.png
- \li \image DropShadow_radius3.png
- \row
- \li \b { radius: 0 }
- \li \b { radius: 6 }
- \li \b { radius: 12 }
- \row
- \li \l samples: 25
- \li \l samples: 25
- \li \l samples: 25
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
- */
- property alias radius: dbs.radius;
- /*!
- This property defines how many samples are taken per pixel when edge
- softening blur calculation is done. Larger value produces better
- quality, but is slower to render.
- Ideally, this value should be twice as large as the highest required
- radius value plus one, such as:
- \table
- \header \li Radius \li Samples
- \row \li 0 \e{(no blur)} \li 1
- \row \li 1 \li 3
- \row \li 2 \li 5
- \row \li 3 \li 7
- \endtable
- By default, the property is set to \c 9.
- This property is not intended to be animated. Changing this property will
- cause the underlying OpenGL shaders to be recompiled.
- */
- property alias samples: dbs.samples
- /*!
- This property defines the RGBA color value which is used for the shadow.
- By default, the property is set to \c "black".
- \table
- \header
- \li Output examples with different color values
- \li
- \li
- \row
- \li \image DropShadow_color1.png
- \li \image DropShadow_color2.png
- \li \image DropShadow_color3.png
- \row
- \li \b { color: #000000 }
- \li \b { color: #0000ff }
- \li \b { color: #aa000000 }
- \row
- \li \l radius: 8
- \li \l radius: 8
- \li \l radius: 8
- \row
- \li \l samples: 17
- \li \l samples: 17
- \li \l samples: 17
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
- */
- property alias color: dbs.color
- /*!
- \qmlproperty real QtGraphicalEffects::DropShadow::horizontalOffset
- \qmlproperty real QtGraphicalEffects::DropShadow::verticalOffset
- HorizontalOffset and verticalOffset properties define the offset for the
- rendered shadow compared to the DropShadow item position. Often, the
- DropShadow item is anchored so that it fills the source element. In this
- case, if the HorizontalOffset and verticalOffset properties are set to
- 0, the shadow is rendered exactly under the source item. By changing the
- offset properties, the shadow can be positioned relatively to the source
- item.
- The values range from -inf to inf. By default, the properties are set to
- \c 0.
- \table
- \header
- \li Output examples with different horizontalOffset values
- \li
- \li
- \row
- \li \image DropShadow_horizontalOffset1.png
- \li \image DropShadow_horizontalOffset2.png
- \li \image DropShadow_horizontalOffset3.png
- \row
- \li \b { horizontalOffset: -20 }
- \li \b { horizontalOffset: 0 }
- \li \b { horizontalOffset: 20 }
- \row
- \li \l radius: 4
- \li \l radius: 4
- \li \l radius: 4
- \row
- \li \l samples: 9
- \li \l samples: 9
- \li \l samples: 9
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
- */
- property alias horizontalOffset: dbs.horizontalOffset
- property alias verticalOffset: dbs.verticalOffset
- /*!
- This property defines how large part of the shadow color is strengthened
- near the source edges.
- The value ranges from 0.0 to 1.0. By default, the property is set to \c
- 0.0.
- \table
- \header
- \li Output examples with different spread values
- \li
- \li
- \row
- \li \image DropShadow_spread1.png
- \li \image DropShadow_spread2.png
- \li \image DropShadow_spread3.png
- \row
- \li \b { spread: 0.0 }
- \li \b { spread: 0.5 }
- \li \b { spread: 1.0 }
- \row
- \li \l radius: 8
- \li \l radius: 8
- \li \l radius: 8
- \row
- \li \l samples: 17
- \li \l samples: 17
- \li \l samples: 17
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \li \l verticalOffset: 20
- \endtable
- */
- property alias spread: dbs.spread
- /*!
- \internal
- Starting Qt 5.6, this property has no effect. It is left here
- for source compatibility only.
- ### Qt 6: remove
- */
- property bool fast: false
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance. Every time the source or effect
- properties are changed, the pixels in the cache must be updated. Memory
- consumption is increased, because an extra buffer of memory is required
- for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property alias cached: dbs.cached
- /*!
- This property determines whether or not the effect has a transparent
- border.
- When set to \c true, the exterior of the item is padded with a 1 pixel
- wide transparent edge, making sampling outside the source texture use
- transparency instead of the edge pixels. Without this property, an
- image which has opaque edges will not get a blurred shadow.
- In the image below, the Rectangle on the left has transparent borders
- and has blurred edges, whereas the Rectangle on the right does not:
- By default, this property is set to \c true.
- \snippet DropShadow-transparentBorder-example.qml example
- \image DropShadow-transparentBorder.png
- */
- property alias transparentBorder: dbs.transparentBorder
- }
|