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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
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- ** GNU Lesser General Public License Usage
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- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
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- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
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- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype Displace
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-distortion
- \brief Moves the pixels of the source item according to the given
- displacement map.
- \table
- \header
- \li Source
- \li DisplacementSource
- \li Effect applied
- \row
- \li \image Original_bug.png
- \li \image Displace_map.png
- \li \image Displace_bug.png
- \endtable
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet Displace-example.qml example
- */
- Item {
- id: rootItem
- /*!
- This property defines the source item for the pixels that are going to
- be displaced according to the data from
- \l{Displace::displacementSource}{displacementSource}.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property variant source
- /*!
- This property defines the item that is going to be used as the
- displacement map. The displacementSource item gets rendered into the
- intermediate pixel buffer. The red and green component values from the
- result determine the displacement of the pixels from the source item.
- The format for the displacement map is similar to the tangent space
- normal maps, which can be created with most 3D-modeling tools. Many
- image processing tools include the support for generating normal maps.
- Alternatively, the displacement map for this effect can also be a QML
- element which is colored appropriately. Like any QML element, it can be
- animated. It is recommended that the size of the diplacement map matches
- the size of the \l{Displace::source}{source}.
- The displace data is interpreted in the RGBA format. For every pixel:
- the red channel stores the x-axis displacement, and the green channel
- stores the y-axis displacement. Blue and alpha channels are ignored for
- this effect.
- Assuming that red channel value 1.0 is fully red (0.0 having no red at
- all), this effect considers pixel component value 0.5 to cause no
- displacement at all. Values above 0.5 shift pixels to the left, values
- below 0.5 do the shift to the right. In a similar way, green channel
- values above 0.5 displace the pixels upwards, and values below 0.5 shift
- the pixels downwards. The actual amount of displacement in pixels
- depends on the \l displacement property.
- */
- property variant displacementSource
- /*!
- This property defines the scale for the displacement. The bigger scale,
- the bigger the displacement of the pixels. The value set to 0.0 causes
- no displacement.
- The value ranges from -1.0 (inverted maximum shift, according to
- displacementSource) to 1.0 (maximum shift, according to
- displacementSource). By default, the property is set to \c 0.0 (no
- displacement).
- \table
- \header
- \li Output examples with different displacement values
- \li
- \li
- \row
- \li \image Displace_displacement1.png
- \li \image Displace_displacement2.png
- \li \image Displace_displacement3.png
- \row
- \li \b { displacement: -0.2 }
- \li \b { displacement: 0.0 }
- \li \b { displacement: 0.2 }
- \endtable
- */
- property real displacement: 0.0
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property bool cached: false
- SourceProxy {
- id: sourceProxy
- input: rootItem.source
- }
- SourceProxy {
- id: displacementSourceProxy
- input: rootItem.displacementSource
- }
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: parent
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
- ShaderEffect {
- id: shaderItem
- property variant source: sourceProxy.output
- property variant displacementSource: displacementSourceProxy.output
- property real displacement: rootItem.displacement
- property real xPixel: 1.0/width
- property real yPixel: 1.0/height
- anchors.fill: parent
- fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/displace.frag"
- }
- }
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