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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype ThresholdMask
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-mask
- \brief Masks the source item with another item and applies a threshold
- value.
- The masking behavior can be controlled with the \l threshold value for the
- mask pixels.
- \table
- \header
- \li Source
- \li MaskSource
- \li Effect applied
- \row
- \li \image Original_bug.png
- \li \image ThresholdMask_mask.png
- \li \image ThresholdMask_bug.png
- \endtable
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet ThresholdMask-example.qml example
- */
- Item {
- id: rootItem
- /*!
- This property defines the source item that is going to be masked.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property variant source
- /*!
- This property defines the item that is going to be used as the mask.
- Mask item gets rendered into an intermediate pixel buffer and the alpha
- values from the result are used to determine the source item's pixels
- visibility in the display.
- \table
- \header
- \li Original
- \li Mask
- \li Effect applied
- \row
- \li \image Original_bug.png
- \li \image ThresholdMask_mask.png
- \li \image ThresholdMask_bug.png
- \endtable
- \note It is not supported to let the effect include itself, for
- instance by setting maskSource to the effect's parent.
- */
- property variant maskSource
- /*!
- This property defines a threshold value for the mask pixels. The mask
- pixels that have an alpha value below this property are used to
- completely mask away the corresponding pixels from the source item. The
- mask pixels that have a higher alpha value are used to alphablend the
- source item to the display.
- The value ranges from 0.0 (alpha value 0) to 1.0 (alpha value 255). By
- default, the property is set to \c 0.0.
- \table
- \header
- \li Output examples with different threshold values
- \li
- \li
- \row
- \li \image ThresholdMask_threshold1.png
- \li \image ThresholdMask_threshold2.png
- \li \image ThresholdMask_threshold3.png
- \row
- \li \b { threshold: 0.0 }
- \li \b { threshold: 0.5 }
- \li \b { threshold: 0.7 }
- \row
- \li \l spread: 0.2
- \li \l spread: 0.2
- \li \l spread: 0.2
- \endtable
- */
- property real threshold: 0.0
- /*!
- This property defines the smoothness of the mask edges near the
- \l{ThresholdMask::threshold}{threshold} alpha value. Setting spread to
- 0.0 uses mask normally with the specified threshold. Setting higher
- spread values softens the transition from the transparent mask pixels
- towards opaque mask pixels by adding interpolated values between them.
- The value ranges from 0.0 (sharp mask edge) to 1.0 (smooth mask edge).
- By default, the property is set to \c 0.0.
- \table
- \header
- \li Output examples with different spread values
- \li
- \li
- \row
- \li \image ThresholdMask_spread1.png
- \li \image ThresholdMask_spread2.png
- \li \image ThresholdMask_spread3.png
- \row
- \li \b { spread: 0.0 }
- \li \b { spread: 0.2 }
- \li \b { spread: 0.8 }
- \row
- \li \l threshold: 0.4
- \li \l threshold: 0.4
- \li \l threshold: 0.4
- \endtable
- */
- property real spread: 0.0
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property bool cached: false
- SourceProxy {
- id: sourceProxy
- input: rootItem.source
- }
- SourceProxy {
- id: maskSourceProxy
- input: rootItem.maskSource
- }
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: parent
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
- ShaderEffect {
- id: shaderItem
- property variant source: sourceProxy.output
- property variant maskSource: maskSourceProxy.output
- property real threshold: rootItem.threshold
- property real spread: rootItem.spread
- anchors.fill: parent
- fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/thresholdmask.frag"
- }
- }
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