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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype Desaturate
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-color
- \brief Reduces the saturation of the colors.
- Desaturated pixel values are calculated as averages of the original RGB
- component values of the source item.
- \table
- \header
- \li Source
- \li Effect applied
- \row
- \li \image Original_bug.png
- \li \image Desaturate_bug.png
- \endtable
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet Desaturate-example.qml example
- */
- Item {
- id: rootItem
- /*!
- This property defines the source item that provides the source pixels to
- the effect.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property variant source
- /*!
- This property defines how much the source colors are desaturated.
- The value ranges from 0.0 (no change) to 1.0 (desaturated). By default,
- the property is set to \c 0.0 (no change).
- \table
- \header
- \li Output examples with different desaturation values
- \li
- \li
- \row
- \li \image Desaturate_desaturation1.png
- \li \image Desaturate_desaturation2.png
- \li \image Desaturate_desaturation3.png
- \row
- \li \b { desaturation: 0.0 }
- \li \b { desaturation: 0.5 }
- \li \b { desaturation: 1.0 }
- \endtable
- */
- property real desaturation: 0.0
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property bool cached: false
- SourceProxy {
- id: sourceProxy
- input: rootItem.source
- interpolation: input && input.smooth ? SourceProxy.LinearInterpolation : SourceProxy.NearestInterpolation
- }
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: parent
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
- ShaderEffect {
- id: shaderItem
- property variant source: sourceProxy.output
- property real desaturation: rootItem.desaturation
- anchors.fill: parent
- fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/desaturate.frag"
- }
- }
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