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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype InnerShadow
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-drop-shadow
- \brief Generates a colorized and blurred shadow inside the
- source.
- By default the effect produces a high quality shadow image, thus the
- rendering speed of the shadow might not be the highest possible. The
- rendering speed is reduced especially if the shadow edges are heavily
- softened. For use cases that require faster rendering speed and for which
- the highest possible visual quality is not necessary, property
- \l{InnerShadow::fast}{fast} can be set to true.
- \table
- \header
- \li Source
- \li Effect applied
- \row
- \li \image Original_butterfly.png
- \li \image InnerShadow_butterfly.png
- \endtable
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet InnerShadow-example.qml example
- */
- Item {
- id: rootItem
- /*!
- This property defines the source item that is going to be used as the
- source for the generated shadow.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property variant source
- /*!
- Radius defines the softness of the shadow. A larger radius causes the
- edges of the shadow to appear more blurry.
- Depending on the radius value, value of the
- \l{InnerShadow::samples}{samples} should be set to sufficiently large to
- ensure the visual quality.
- The value ranges from 0.0 (no blur) to inf. By default, the property is
- set to \c 0.0 (no blur).
- \table
- \header
- \li Output examples with different radius values
- \li
- \li
- \row
- \li \image InnerShadow_radius1.png
- \li \image InnerShadow_radius2.png
- \li \image InnerShadow_radius3.png
- \row
- \li \b { radius: 0 }
- \li \b { radius: 6 }
- \li \b { radius: 12 }
- \row
- \li \l samples: 24
- \li \l samples: 24
- \li \l samples: 24
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
- */
- property real radius: 0.0
- /*!
- This property defines how many samples are taken per pixel when edge
- softening blur calculation is done. Larger value produces better
- quality, but is slower to render.
- Ideally, this value should be twice as large as the highest required
- radius value, for example, if the radius is animated between 0.0 and
- 4.0, samples should be set to 8.
- The value ranges from 0 to 32. By default, the property is set to \c 0.
- This property is not intended to be animated. Changing this property may
- cause the underlying OpenGL shaders to be recompiled.
- When \l{InnerShadow::fast}{fast} property is set to true, this property
- has no effect.
- */
- property int samples: 0
- /*!
- This property defines how large part of the shadow color is strengthened
- near the source edges.
- The value ranges from 0.0 to 1.0. By default, the property is set to \c
- 0.5.
- \table
- \header
- \li Output examples with different spread values
- \li
- \li
- \row
- \li \image InnerShadow_spread1.png
- \li \image InnerShadow_spread2.png
- \li \image InnerShadow_spread3.png
- \row
- \li \b { spread: 0.0 }
- \li \b { spread: 0.3 }
- \li \b { spread: 0.5 }
- \row
- \li \l radius: 16
- \li \l radius: 16
- \li \l radius: 16
- \row
- \li \l samples: 24
- \li \l samples: 24
- \li \l samples: 24
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \endtable
- */
- property real spread: 0.0
- /*!
- This property defines the RGBA color value which is used for the shadow.
- By default, the property is set to \c "black".
- \table
- \header
- \li Output examples with different color values
- \li
- \li
- \row
- \li \image InnerShadow_color1.png
- \li \image InnerShadow_color2.png
- \li \image InnerShadow_color3.png
- \row
- \li \b { color: #000000 }
- \li \b { color: #ffffff }
- \li \b { color: #ff0000 }
- \row
- \li \l radius: 16
- \li \l radius: 16
- \li \l radius: 16
- \row
- \li \l samples: 24
- \li \l samples: 24
- \li \l samples: 24
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \row
- \li \l spread: 0.2
- \li \l spread: 0.2
- \li \l spread: 0.2
- \endtable
- */
- property color color: "black"
- /*!
- \qmlproperty real QtGraphicalEffects::InnerShadow::horizontalOffset
- \qmlproperty real QtGraphicalEffects::InnerShadow::verticalOffset
- HorizontalOffset and verticalOffset properties define the offset for the
- rendered shadow compared to the InnerShadow item position. Often, the
- InnerShadow item is anchored so that it fills the source element. In
- this case, if the HorizontalOffset and verticalOffset properties are set
- to 0, the shadow is rendered fully inside the source item. By changing
- the offset properties, the shadow can be positioned relatively to the
- source item.
- The values range from -inf to inf. By default, the properties are set to
- \c 0.
- \table
- \header
- \li Output examples with different horizontalOffset values
- \li
- \li
- \row
- \li \image InnerShadow_horizontalOffset1.png
- \li \image InnerShadow_horizontalOffset2.png
- \li \image InnerShadow_horizontalOffset3.png
- \row
- \li \b { horizontalOffset: -20 }
- \li \b { horizontalOffset: 0 }
- \li \b { horizontalOffset: 20 }
- \row
- \li \l radius: 16
- \li \l radius: 16
- \li \l radius: 16
- \row
- \li \l samples: 24
- \li \l samples: 24
- \li \l samples: 24
- \row
- \li \l color: #000000
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
- */
- property real horizontalOffset: 0
- property real verticalOffset: 0
- /*!
- This property selects the blurring algorithm that is used to produce the
- softness for the effect. Setting this to true enables fast algorithm,
- setting value to false produces higher quality result.
- By default, the property is set to \c false.
- \table
- \header
- \li Output examples with different fast values
- \li
- \li
- \row
- \li \image InnerShadow_fast1.png
- \li \image InnerShadow_fast2.png
- \row
- \li \b { fast: false }
- \li \b { fast: true }
- \row
- \li \l radius: 16
- \li \l radius: 16
- \row
- \li \l samples: 24
- \li \l samples: 24
- \row
- \li \l color: #000000
- \li \l color: #000000
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \row
- \li \l spread: 0.2
- \li \l spread: 0.2
- \endtable
- */
- property bool fast: false
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance. Every time the source or effect
- properties are changed, the pixels in the cache must be updated. Memory
- consumption is increased, because an extra buffer of memory is required
- for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property bool cached: false
- Loader {
- anchors.fill: parent
- sourceComponent: rootItem.fast ? innerShadow : gaussianInnerShadow
- }
- Component {
- id: gaussianInnerShadow
- GaussianInnerShadow {
- anchors.fill: parent
- source: rootItem.source
- radius: rootItem.radius
- maximumRadius: rootItem.samples * 0.5
- color: rootItem.color
- cached: rootItem.cached
- spread: rootItem.spread
- horizontalOffset: rootItem.horizontalOffset
- verticalOffset: rootItem.verticalOffset
- }
- }
- Component {
- id: innerShadow
- FastInnerShadow {
- anchors.fill: parent
- source: rootItem.source
- blur: Math.pow(rootItem.radius / 64.0, 0.4)
- color: rootItem.color
- cached: rootItem.cached
- spread: rootItem.spread
- horizontalOffset: rootItem.horizontalOffset
- verticalOffset: rootItem.verticalOffset
- }
- }
- }
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