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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Copyright (C) 2017 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
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- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype Glow
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-glow
- \brief Generates a halo like glow around the source item.
- The Glow effect blurs the alpha channel of the source and colorizes it
- with \l {Glow::color}{color} and places it behind the source, resulting in a halo or glow
- around the object. The quality of the blurred edge can be controlled using
- \l samples and \l radius and the strength of the glow can be changed using
- \l spread.
- \table
- \header
- \li Source
- \li Effect applied
- \row
- \li \image Original_butterfly_black.png
- \li \image Glow_butterfly.png
- \endtable
- The glow is created by blurring the image live using a gaussian blur.
- Performing blur live is a costly operation. Fullscreen gaussian blur with
- even a moderate number of samples will only run at 60 fps on highend
- graphics hardware.
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet Glow-example.qml example
- */
- Item {
- id: root
- DropShadowBase {
- id: dps
- anchors.fill: parent
- color: "white"
- spread: 0.5
- horizontalOffset: 0
- verticalOffset: 0
- }
- /*!
- This property defines the source item that is going to be used as source
- for the generated glow.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property alias source: dps.source
- /*!
- Radius defines the softness of the glow. A larger radius causes the
- edges of the glow to appear more blurry.
- Depending on the radius value, value of the \l{Glow::samples}{samples}
- should be set to sufficiently large to ensure the visual quality.
- The ideal blur is achieved by selecting \c samples and \c radius such
- that \c {samples = 1 + radius * 2}, such as:
- \table
- \header \li Radius \li Samples
- \row \li 0 \e{(no blur)} \li 1
- \row \li 1 \li 3
- \row \li 2 \li 5
- \row \li 3 \li 7
- \endtable
- By default, the property is set to \c {floor(samples/2)}.
- \table
- \header
- \li Output examples with different radius values
- \li
- \li
- \row
- \li \image Glow_radius1.png
- \li \image Glow_radius2.png
- \li \image Glow_radius3.png
- \row
- \li \b { radius: 0 }
- \li \b { radius: 6 }
- \li \b { radius: 12 }
- \row
- \li \l samples: 25
- \li \l samples: 25
- \li \l samples: 25
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \endtable
- */
- property alias radius: dps.radius
- /*!
- This property defines how many samples are taken per pixel when edge
- softening blur calculation is done. Larger value produces better
- quality, but is slower to render.
- Ideally, this value should be twice as large as the highest required
- radius value plus one, such as:
- \table
- \header \li Radius \li Samples
- \row \li 0 \e{(no blur)} \li 1
- \row \li 1 \li 3
- \row \li 2 \li 5
- \row \li 3 \li 7
- \endtable
- By default, the property is set to \c 9.
- This property is not intended to be animated. Changing this property will
- cause the underlying OpenGL shaders to be recompiled.
- */
- property alias samples: dps.samples
- /*!
- This property defines how large part of the glow color is strengthened
- near the source edges.
- The values range from 0.0 to 1.0. By default, the property is set to \c
- 0.5.
- \note The implementation is optimized for medium and low spread values.
- Depending on the source, spread values closer to 1.0 may yield visually
- asymmetrical results.
- \table
- \header
- \li Output examples with different spread values
- \li
- \li
- \row
- \li \image Glow_spread1.png
- \li \image Glow_spread2.png
- \li \image Glow_spread3.png
- \row
- \li \b { spread: 0.0 }
- \li \b { spread: 0.5 }
- \li \b { spread: 1.0 }
- \row
- \li \l radius: 8
- \li \l radius: 8
- \li \l radius: 8
- \row
- \li \l samples: 17
- \li \l samples: 17
- \li \l samples: 17
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \endtable
- */
- property alias spread: dps.spread
- /*!
- This property defines the RGBA color value which is used for the glow.
- By default, the property is set to \c "white".
- \table
- \header
- \li Output examples with different color values
- \li
- \li
- \row
- \li \image Glow_color1.png
- \li \image Glow_color2.png
- \li \image Glow_color3.png
- \row
- \li \b { color: #ffffff }
- \li \b { color: #00ff00 }
- \li \b { color: #aa00ff00 }
- \row
- \li \l radius: 8
- \li \l radius: 8
- \li \l radius: 8
- \row
- \li \l samples: 17
- \li \l samples: 17
- \li \l samples: 17
- \row
- \li \l spread: 0.5
- \li \l spread: 0.5
- \li \l spread: 0.5
- \endtable
- */
- property alias color: dps.color
- /*!
- \internal
- Starting Qt 5.6, this property has no effect. It is left here
- for source compatibility only.
- ### Qt 6: remove
- */
- property bool fast: false
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property alias cached: dps.cached
- /*!
- This property determines whether or not the effect has a transparent
- border.
- When set to \c true, the exterior of the item is padded with a
- transparent edge, making sampling outside the source texture use
- transparency instead of the edge pixels. Without this property, an
- image which has opaque edges will not get a blurred edge.
- By default, the property is set to \c true. Set it to false if the source
- already has a transparent edge to make the blurring a tiny bit faster.
- In the snippet below, the Rectangle on the left has transparent borders
- and has blurred edges, whereas the Rectangle on the right does not.
- \snippet Glow-transparentBorder-example.qml example
- \image Glow-transparentBorder.png
- */
- property alias transparentBorder: dps.transparentBorder
- }
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