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- ** Copyright (C) 2017 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
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- ** This file is part of the Qt Graphical Effects module.
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- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype MaskedBlur
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-blur
- \brief Applies a blur effect with a varying intesity.
- MaskedBlur effect softens the image by blurring it. The intensity of the
- blur can be controlled for each pixel using maskSource so that some parts of
- the source are blurred more than others.
- Performing blur live is a costly operation. Fullscreen gaussian blur
- with even a moderate number of samples will only run at 60 fps on highend
- graphics hardware.
- \table
- \header
- \li Source
- \li MaskSource
- \li Effect applied
- \row
- \li \image Original_bug.png
- \li \image MaskedBlur_mask.png
- \li \image MaskedBlur_bug.png
- \endtable
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet MaskedBlur-example.qml example
- */
- Item {
- id: root
- /*!
- This property defines the source item that is going to be blurred.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property alias source: blur.source
- /*!
- This property defines the item that is controlling the final intensity
- of the blur. The pixel alpha channel value from maskSource defines the
- actual blur radius that is going to be used for blurring the
- corresponding source pixel.
- Opaque maskSource pixels produce blur with specified
- \l{MaskedBlur::radius}{radius}, while transparent pixels suppress the
- blur completely. Semitransparent maskSource pixels produce blur with a
- radius that is interpolated according to the pixel transparency level.
- */
- property alias maskSource: maskProxy.input
- /*!
- This property defines the distance of the neighboring pixels which
- affect the blurring of an individual pixel. A larger radius increases
- the blur effect.
- Depending on the radius value, value of the
- \l{MaskedBlur::samples}{samples} should be set to sufficiently large to
- ensure the visual quality.
- The value ranges from 0.0 (no blur) to inf. By default, the property is
- set to \c 0.0 (no blur).
- \table
- \header
- \li Output examples with different radius values
- \li
- \li
- \row
- \li \image MaskedBlur_radius1.png
- \li \image MaskedBlur_radius2.png
- \li \image MaskedBlur_radius3.png
- \row
- \li \b { radius: 0 }
- \li \b { radius: 8 }
- \li \b { radius: 16 }
- \row
- \li \l samples: 25
- \li \l samples: 25
- \li \l samples: 25
- \endtable
- */
- property alias radius: blur.radius
- /*!
- This property defines how many samples are taken per pixel when blur
- calculation is done. Larger value produces better quality, but is slower
- to render.
- Ideally, this value should be twice as large as the highest required
- radius value plus 1, for example, if the radius is animated between 0.0
- and 4.0, samples should be set to 9.
- By default, the property is set to \c 9.
- This property is not intended to be animated. Changing this property may
- cause the underlying OpenGL shaders to be recompiled.
- */
- property alias samples: blur.samples
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance. Every time the source or effect
- properties are changed, the pixels in the cache must be updated. Memory
- consumption is increased, because an extra buffer of memory is required
- for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property alias cached: cacheItem.visible
- /*!
- \internal
- Kept for source compatibility only. Removed in Qt 5.6
- ### Qt6: remove
- */
- property bool fast: false
- /*!
- \internal
- Kept for source compatibility only. Removed in Qt 5.6
- Doing transparent border on a masked source doesn't make any sense
- as the padded exterior will have a mask alpha value of 0 which means
- no blurring and as the padded exterior of the source is a transparent
- pixel, the result is no pixels at all.
- In Qt 5.6 and before, this worked based on that the mask source
- was scaled up to fit the padded blur target rect, which would lead
- to inconsistent and buggy results.
- ### Qt6: remove
- */
- property bool transparentBorder;
- GaussianBlur {
- id: blur
- source: root.source;
- anchors.fill: parent
- _maskSource: maskProxy.output;
- SourceProxy {
- id: maskProxy
- }
- }
- ShaderEffectSource {
- id: cacheItem
- x: -blur._kernelRadius
- y: -blur._kernelRadius
- width: blur.width + 2 * blur._kernelRadius
- height: blur.height + 2 * blur._kernelRadius
- visible: false
- smooth: true
- sourceRect: Qt.rect(-blur._kernelRadius, -blur._kernelRadius, width, height);
- sourceItem: blur
- hideSource: visible
- }
- }
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