TextHandle.qml 4.9 KB

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  1. /****************************************************************************
  2. **
  3. ** Copyright (C) 2016 The Qt Company Ltd.
  4. ** Contact: https://www.qt.io/licensing/
  5. **
  6. ** This file is part of the Qt Quick Controls module of the Qt Toolkit.
  7. **
  8. ** $QT_BEGIN_LICENSE:LGPL$
  9. ** Commercial License Usage
  10. ** Licensees holding valid commercial Qt licenses may use this file in
  11. ** accordance with the commercial license agreement provided with the
  12. ** Software or, alternatively, in accordance with the terms contained in
  13. ** a written agreement between you and The Qt Company. For licensing terms
  14. ** and conditions see https://www.qt.io/terms-conditions. For further
  15. ** information use the contact form at https://www.qt.io/contact-us.
  16. **
  17. ** GNU Lesser General Public License Usage
  18. ** Alternatively, this file may be used under the terms of the GNU Lesser
  19. ** General Public License version 3 as published by the Free Software
  20. ** Foundation and appearing in the file LICENSE.LGPL3 included in the
  21. ** packaging of this file. Please review the following information to
  22. ** ensure the GNU Lesser General Public License version 3 requirements
  23. ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
  24. **
  25. ** GNU General Public License Usage
  26. ** Alternatively, this file may be used under the terms of the GNU
  27. ** General Public License version 2.0 or (at your option) the GNU General
  28. ** Public license version 3 or any later version approved by the KDE Free
  29. ** Qt Foundation. The licenses are as published by the Free Software
  30. ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
  31. ** included in the packaging of this file. Please review the following
  32. ** information to ensure the GNU General Public License requirements will
  33. ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
  34. ** https://www.gnu.org/licenses/gpl-3.0.html.
  35. **
  36. ** $QT_END_LICENSE$
  37. **
  38. ****************************************************************************/
  39. import QtQuick 2.2
  40. import QtQuick.Controls 1.2
  41. import QtQuick.Controls.Private 1.0
  42. Loader {
  43. id: handle
  44. property Item editor
  45. property int minimum: -1
  46. property int maximum: -1
  47. property int position: -1
  48. property alias delegate: handle.sourceComponent
  49. readonly property alias pressed: mouse.pressed
  50. readonly property real handleX: x + (item ? item.x : 0)
  51. readonly property real handleY: y + (item ? item.y : 0)
  52. readonly property real handleWidth: item ? item.width : 0
  53. readonly property real handleHeight: item ? item.height : 0
  54. property Item control
  55. property QtObject styleData: QtObject {
  56. id: styleData
  57. signal activated()
  58. readonly property alias pressed: mouse.pressed
  59. readonly property alias position: handle.position
  60. readonly property bool hasSelection: editor.selectionStart !== editor.selectionEnd
  61. readonly property real lineHeight: position !== -1 ? editor.positionToRectangle(position).height
  62. : editor.cursorRectangle.height
  63. }
  64. function activate() {
  65. styleData.activated()
  66. }
  67. MouseArea {
  68. id: mouse
  69. anchors.fill: item
  70. enabled: item && item.visible
  71. preventStealing: true
  72. property real pressX
  73. property point offset
  74. property bool handleDragged: false
  75. onPressed: {
  76. Qt.inputMethod.commit()
  77. handleDragged = false
  78. pressX = mouse.x
  79. var handleRect = editor.positionToRectangle(handle.position)
  80. var centerX = handleRect.x + (handleRect.width / 2)
  81. var centerY = handleRect.y + (handleRect.height / 2)
  82. var center = mapFromItem(editor, centerX, centerY)
  83. offset = Qt.point(mouseX - center.x, mouseY - center.y)
  84. }
  85. onReleased: {
  86. if (!handleDragged) {
  87. // The user just clicked on the handle. In that
  88. // case clear the selection.
  89. var mousePos = editor.mapFromItem(item, mouse.x, mouse.y)
  90. var editorPos = editor.positionAt(mousePos.x, mousePos.y)
  91. editor.select(editorPos, editorPos)
  92. }
  93. }
  94. onPositionChanged: {
  95. handleDragged = true
  96. var pt = mapToItem(editor, mouse.x - offset.x, mouse.y - offset.y)
  97. // limit vertically within mix/max coordinates or content bounds
  98. var min = (minimum !== -1) ? minimum : 0
  99. var max = (maximum !== -1) ? maximum : editor.length
  100. pt.y = Math.max(pt.y, editor.positionToRectangle(min).y)
  101. pt.y = Math.min(pt.y, editor.positionToRectangle(max).y)
  102. var pos = editor.positionAt(pt.x, pt.y)
  103. // limit horizontally within min/max character positions
  104. if (minimum !== -1)
  105. pos = Math.max(pos, minimum)
  106. pos = Math.max(pos, 0)
  107. if (maximum !== -1)
  108. pos = Math.min(pos, maximum)
  109. pos = Math.min(pos, editor.length)
  110. handle.position = pos
  111. }
  112. }
  113. }