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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype RectangularGlow
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-glow
- \brief Generates a blurred and colorized rectangle, which gives
- the impression that the source is glowing.
- This effect is intended to have good performance. The shape of the glow is
- limited to a rectangle with a custom corner radius. For situations where
- custom shapes are required, consider \l {QtGraphicalEffects::Glow} {Glow}
- effect.
- \table
- \header
- \li Effect applied
- \row
- \li \image RectangularGlow_applied.png
- \endtable
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet RectangularGlow-example.qml example
- */
- Item {
- id: rootItem
- /*!
- This property defines how many pixels outside the item area are reached
- by the glow.
- The value ranges from 0.0 (no glow) to inf (infinite glow). By default,
- the property is set to \c 0.0.
- \table
- \header
- \li Output examples with different glowRadius values
- \li
- \li
- \row
- \li \image RectangularGlow_glowRadius1.png
- \li \image RectangularGlow_glowRadius2.png
- \li \image RectangularGlow_glowRadius3.png
- \row
- \li \b { glowRadius: 10 }
- \li \b { glowRadius: 20 }
- \li \b { glowRadius: 40 }
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
- */
- property real glowRadius: 0.0
- /*!
- This property defines how large part of the glow color is strengthened
- near the source edges.
- The value ranges from 0.0 (no strength increase) to 1.0 (maximum
- strength increase). By default, the property is set to \c 0.0.
- \table
- \header
- \li Output examples with different spread values
- \li
- \li
- \row
- \li \image RectangularGlow_spread1.png
- \li \image RectangularGlow_spread2.png
- \li \image RectangularGlow_spread3.png
- \row
- \li \b { spread: 0.0 }
- \li \b { spread: 0.5 }
- \li \b { spread: 1.0 }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
- */
- property real spread: 0.0
- /*!
- This property defines the RGBA color value which is used for the glow.
- By default, the property is set to \c "white".
- \table
- \header
- \li Output examples with different color values
- \li
- \li
- \row
- \li \image RectangularGlow_color1.png
- \li \image RectangularGlow_color2.png
- \li \image RectangularGlow_color3.png
- \row
- \li \b { color: #ffffff }
- \li \b { color: #55ff55 }
- \li \b { color: #5555ff }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \li \l cornerRadius: 25
- \endtable
- */
- property color color: "white"
- /*!
- This property defines the corner radius that is used to draw a glow with
- rounded corners.
- The value ranges from 0.0 to half of the effective width or height of
- the glow, whichever is smaller. This can be calculated with: \c{
- min(width, height) / 2.0 + glowRadius}
- By default, the property is bound to glowRadius property. The glow
- behaves as if the rectangle was blurred when adjusting the glowRadius
- property.
- \table
- \header
- \li Output examples with different cornerRadius values
- \li
- \li
- \row
- \li \image RectangularGlow_cornerRadius1.png
- \li \image RectangularGlow_cornerRadius2.png
- \li \image RectangularGlow_cornerRadius3.png
- \row
- \li \b { cornerRadius: 0 }
- \li \b { cornerRadius: 25 }
- \li \b { cornerRadius: 50 }
- \row
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \li \l glowRadius: 20
- \row
- \li \l spread: 0
- \li \l spread: 0
- \li \l spread: 0
- \row
- \li \l color: #ffffff
- \li \l color: #ffffff
- \li \l color: #ffffff
- \endtable
- */
- property real cornerRadius: glowRadius
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property bool cached: false
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: shaderItem
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
- ShaderEffect {
- id: shaderItem
- x: (parent.width - width) / 2.0
- y: (parent.height - height) / 2.0
- width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2
- height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2
- function clampedCornerRadius() {
- var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + glowRadius;
- return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius))
- }
- property color color: rootItem.color
- property real inverseSpread: 1.0 - rootItem.spread
- property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width
- property real relativeSizeY: relativeSizeX * (width / height)
- property real spread: rootItem.spread / 2.0
- property real cornerRadius: clampedCornerRadius()
- fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/rectangularglow.frag"
- }
- }
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