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- /****************************************************************************
- **
- ** Copyright (C) 2016 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Quick Dialogs module of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.2
- import QtQuick.Controls.Private 1.0
- Item {
- id: colorSlider
- property real value: 1
- property real maximum: 1
- property real minimum: 0
- property string text: ""
- property bool pressed: mouseArea.pressed
- property bool integer: false
- property Component trackDelegate
- property string handleSource: "../images/slider_handle.png"
- width: parent.width
- height: handle.height + textText.implicitHeight
- function updatePos() {
- if (maximum > minimum) {
- var pos = (track.width - 10) * (value - minimum) / (maximum - minimum) + 5;
- return Math.min(Math.max(pos, 5), track.width - 5) - 10;
- } else {
- return 5;
- }
- }
- SystemPalette { id: palette }
- Column {
- id: column
- width: parent.width
- spacing: 12
- Text {
- id: textText
- anchors.horizontalCenter: parent.horizontalCenter
- text: colorSlider.text
- anchors.left: parent.left
- color: palette.windowText
- renderType: Settings.isMobile ? Text.QtRendering : Text.NativeRendering
- }
- Item {
- id: track
- height: 8
- anchors.left: parent.left
- anchors.right: parent.right
- Loader {
- sourceComponent: trackDelegate
- width: parent.height
- height: parent.width
- y: width
- }
- BorderImage {
- source: "../images/sunken_frame.png"
- border.left: 8
- border.right: 8
- border.top:8
- border.bottom: 8
- anchors.fill: track
- anchors.margins: -1
- anchors.topMargin: -2
- anchors.leftMargin: -2
- }
- Image {
- id: handle
- anchors.verticalCenter: parent.verticalCenter
- smooth: true
- source: "../images/slider_handle.png"
- x: updatePos() - 8
- z: 1
- }
- MouseArea {
- id: mouseArea
- anchors {left: parent.left; right: parent.right; verticalCenter: parent.verticalCenter}
- height: handle.height
- width: handle.width
- preventStealing: true
- onPressed: {
- var handleX = Math.max(0, Math.min(mouseX, mouseArea.width))
- var realValue = (maximum - minimum) * handleX / mouseArea.width + minimum;
- value = colorSlider.integer ? Math.round(realValue) : realValue;
- }
- onPositionChanged: {
- if (pressed) {
- var handleX = Math.max(0, Math.min(mouseX, mouseArea.width))
- var realValue = (maximum - minimum) * handleX / mouseArea.width + minimum;
- value = colorSlider.integer ? Math.round(realValue) : realValue;
- }
- }
- }
- }
- }
- }
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