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- /****************************************************************************
- **
- ** Copyright (C) 2017 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the Qt Graphical Effects module.
- **
- ** $QT_BEGIN_LICENSE:LGPL$
- ** Commercial License Usage
- ** Licensees holding valid commercial Qt licenses may use this file in
- ** accordance with the commercial license agreement provided with the
- ** Software or, alternatively, in accordance with the terms contained in
- ** a written agreement between you and The Qt Company. For licensing terms
- ** and conditions see https://www.qt.io/terms-conditions. For further
- ** information use the contact form at https://www.qt.io/contact-us.
- **
- ** GNU Lesser General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU Lesser
- ** General Public License version 3 as published by the Free Software
- ** Foundation and appearing in the file LICENSE.LGPL3 included in the
- ** packaging of this file. Please review the following information to
- ** ensure the GNU Lesser General Public License version 3 requirements
- ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
- **
- ** GNU General Public License Usage
- ** Alternatively, this file may be used under the terms of the GNU
- ** General Public License version 2.0 or (at your option) the GNU General
- ** Public license version 3 or any later version approved by the KDE Free
- ** Qt Foundation. The licenses are as published by the Free Software
- ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
- ** included in the packaging of this file. Please review the following
- ** information to ensure the GNU General Public License requirements will
- ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
- ** https://www.gnu.org/licenses/gpl-3.0.html.
- **
- ** $QT_END_LICENSE$
- **
- ****************************************************************************/
- import QtQuick 2.12
- import QtGraphicalEffects.private 1.12
- /*!
- \qmltype ZoomBlur
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-motion-blur
- \brief Applies directional blur effect towards source items center point.
- Effect creates perceived impression that the source item appears to be
- moving towards the center point in Z-direction or that the camera appears
- to be zooming rapidly. Other available motion blur effects are
- \l{QtGraphicalEffects::DirectionalBlur}{DirectionalBlur}
- and \l{QtGraphicalEffects::RadialBlur}{RadialBlur}.
- \table
- \header
- \li Source
- \li Effect applied
- \row
- \li \image Original_bug.png
- \li \image ZoomBlur_bug.png
- \endtable
- \note This effect is available when running with OpenGL.
- \section1 Example
- The following example shows how to apply the effect.
- \snippet ZoomBlur-example.qml example
- */
- Item {
- id: rootItem
- /*!
- This property defines the source item that is going to be blurred.
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property variant source
- /*!
- This property defines the maximum perceived amount of movement for each
- pixel. The amount is smaller near the center and reaches the specified
- value at the edges.
- The quality of the blur depends on \l{ZoomBlur::samples}{samples}
- property. If length value is large, more samples are needed to keep the
- visual quality at high level.
- The value ranges from 0.0 to inf. By default the property is set to \c
- 0.0 (no blur).
- \table
- \header
- \li Output examples with different length values
- \li
- \li
- \row
- \li \image ZoomBlur_length1.png
- \li \image ZoomBlur_length2.png
- \li \image ZoomBlur_length3.png
- \row
- \li \b { length: 0.0 }
- \li \b { length: 32.0 }
- \li \b { length: 48.0 }
- \row
- \li \l samples: 24
- \li \l samples: 24
- \li \l samples: 24
- \row
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \li \l horizontalOffset: 0
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \endtable
- */
- property real length: 0.0
- /*!
- This property defines how many samples are taken per pixel when blur
- calculation is done. Larger value produces better quality, but is slower
- to render.
- This property is not intended to be animated. Changing this property may
- cause the underlying OpenGL shaders to be recompiled.
- Allowed values are between 0 and inf (practical maximum depends on GPU).
- By default the property is set to \c 0 (no samples).
- */
- property int samples: 0
- /*!
- \qmlproperty real QtGraphicalEffects::ZoomBlur::horizontalOffset
- \qmlproperty real QtGraphicalEffects::ZoomBlur::verticalOffset
- These properties define an offset in pixels for the blur direction
- center point.
- The values range from -inf to inf. By default these properties are set
- to \c 0.
- \table
- \header
- \li Output examples with different horizontalOffset values
- \li
- \li
- \row
- \li \image ZoomBlur_horizontalOffset1.png
- \li \image ZoomBlur_horizontalOffset2.png
- \li \image ZoomBlur_horizontalOffset3.png
- \row
- \li \b { horizontalOffset: 100.0 }
- \li \b { horizontalOffset: 0.0 }
- \li \b { horizontalOffset: -100.0 }
- \row
- \li \l samples: 24
- \li \l samples: 24
- \li \l samples: 24
- \row
- \li \l length: 32
- \li \l length: 32
- \li \l length: 32
- \row
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \li \l verticalOffset: 0
- \endtable
- */
- property real horizontalOffset: 0.0
- property real verticalOffset: 0.0
- /*!
- This property defines the blur behavior near the edges of the item,
- where the pixel blurring is affected by the pixels outside the source
- edges.
- If the property is set to \c true, the pixels outside the source are
- interpreted to be transparent, which is similar to OpenGL
- clamp-to-border extension. The blur is expanded slightly outside the
- effect item area.
- If the property is set to \c false, the pixels outside the source are
- interpreted to contain the same color as the pixels at the edge of the
- item, which is similar to OpenGL clamp-to-edge behavior. The blur does
- not expand outside the effect item area.
- By default, the property is set to \c false.
- */
- property bool transparentBorder: false
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
- It is recommended to disable the cache when the source or the effect
- properties are animated.
- By default, the property is set to \c false.
- */
- property bool cached: false
- SourceProxy {
- id: sourceProxy
- input: rootItem.source
- sourceRect: rootItem.transparentBorder ? Qt.rect(-1, -1, parent.width + 2.0, parent.height + 2.0) : Qt.rect(0, 0, 0, 0)
- }
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: shaderItem
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
- ShaderEffect {
- id: shaderItem
- property variant source: sourceProxy.output
- property variant center: Qt.point(0.5 + rootItem.horizontalOffset / width, 0.5 + rootItem.verticalOffset / height)
- property real len: rootItem.length
- property bool transparentBorder: rootItem.transparentBorder
- property real samples: rootItem.samples
- property real weight: 1.0 / Math.max(1.0, rootItem.samples)
- property variant expandPixels: transparentBorder ? Qt.size(rootItem.samples, rootItem.samples) : Qt.size(0,0)
- property variant expand: transparentBorder ? Qt.size(expandPixels.width / width, expandPixels.height / height) : Qt.size(0,0)
- property variant delta: Qt.size(1.0 / rootItem.width, 1.0 / rootItem.height)
- x: transparentBorder ? -expandPixels.width - 1 : 0
- y: transparentBorder ? -expandPixels.height - 1 : 0
- width: transparentBorder ? parent.width + 2.0 * expandPixels.width + 2 : parent.width
- height: transparentBorder ? parent.height + 2.0 * expandPixels.height + 2 : parent.height
- property string fragmentShaderSkeleton: "
- varying highp vec2 qt_TexCoord0;
- uniform highp float qt_Opacity;
- uniform lowp sampler2D source;
- uniform highp float len;
- uniform highp float weight;
- uniform highp float samples;
- uniform highp vec2 center;
- uniform highp vec2 expand;
- uniform highp vec2 delta;
- void main(void) {
- mediump vec2 texCoord = qt_TexCoord0;
- mediump vec2 centerCoord = center;
- PLACEHOLDER_EXPAND_STEPS
- highp vec2 dir = vec2(centerCoord.x - texCoord.s, centerCoord.y - texCoord.t);
- dir /= max(1.0, length(dir) * 2.0);
- highp vec2 shift = delta * len * dir * 2.0 / max(1.0, samples - 1.0);
- gl_FragColor = vec4(0.0);
- PLACEHOLDER_UNROLLED_LOOP
- gl_FragColor *= weight * qt_Opacity;
- }
- "
- function buildFragmentShader() {
- var shader = ""
- if (GraphicsInfo.profile == GraphicsInfo.OpenGLCoreProfile)
- shader += "#version 150 core\n#define varying in\n#define gl_FragColor fragColor\n#define texture2D texture\nout vec4 fragColor;\n"
- shader += fragmentShaderSkeleton
- var expandSteps = ""
- if (transparentBorder) {
- expandSteps += "centerCoord = (centerCoord - expand) / (1.0 - 2.0 * expand);"
- expandSteps += "texCoord = (texCoord - expand) / (1.0 - 2.0 * expand);"
- }
- var unrolledLoop = "gl_FragColor += texture2D(source, texCoord);\n"
- if (rootItem.samples > 1) {
- unrolledLoop = ""
- for (var i = 0; i < rootItem.samples; i++)
- unrolledLoop += "gl_FragColor += texture2D(source, texCoord); texCoord += shift;\n"
- }
- shader = shader.replace("PLACEHOLDER_EXPAND_STEPS", expandSteps)
- fragmentShader = shader.replace("PLACEHOLDER_UNROLLED_LOOP", unrolledLoop)
- }
- onFragmentShaderChanged: sourceChanged()
- onSamplesChanged: buildFragmentShader()
- onTransparentBorderChanged: buildFragmentShader()
- Component.onCompleted: buildFragmentShader()
- }
- }
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